Curse of the Crimson Throne

The Emperor's Palaces

As the group, plus a sadistic cleric of Zon-Kuthon, enters Old Dock, they see the terror and oppression that has occurred there under Pilts’ ‘rule’. Bodies of beaten and tortured people are laid out for all to see, and Laori comments on the lack of skill in their torture techniques. It isn’t long, however, until the group runs into a patrol of Pilts’ army. They are pretty full of themselves and do not comprehend the danger of a paladin, and therefore do not back down to his intimidation. A fight ensues and all but the leader is quickly dispatched. The leader is coerced into leading them to Pilts’ palace, which he does, and the heroes are granted an audience with the douche. Favoring diplomacy this time, the heroes try to seek audience with Salvator without violence. Pilts suggests they entertain him first in order to gain an audience. The entertainment is in the form of a violent game called blood pig. Much later they run out of pigs and the Emperor lets them see his painter.

When they meet Salvator he pleads the party to kill the Emperor and he will tell them everything. Fighting ensues and after a long time the Emperor falls and all his guards leave. But Rolth is he and he tries to kill The Nameless Sword in a pit. He soon realizes he is out matched so he leaves a Flesh Golem to kill them and a present for the swordsman. His son.

They finish the fight with the death of a Ranger they meet and they ask Salvator what he knows. In their best interest they know they must go to the Arkona Palace.

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Into Old Korvosa

After witnessing second-hand the Queen’s murderous address, and then receiving a harrowing reading from Zellara, our heroes meet with Cressidia Kroft. After some time to herself, she enters the room with the group red-eyed but composed and carrying a small box. She had been looking ragged in the past weeks helping keep order after the plague – now she looks positively haggard. She tells them of her fears of going against the queen, and asks for their help yet again in finding a way to stop her that won’t destroy the Korvosan Guard. Cressidia received a note from their friend Vencarlo quarantined in Old Korvosa. He mentions something of importance regarding the queen, and asks that the heroes come to his home there so they can help him. They tie up any loose ends in town, and head out there to see what’s up.

When they arrive in Old Korvosa, they find that Orsini Academy has been burned to the ground. At his home Vencarlo doesn’t seem to be there, but the fires are still burning. The party walks into a Red Mantis ambush but are able to subdue their opponents; however they suffer the lost of a new party member in this fight. It seems that the Red Mantis were hired to kill him, and have yet to complete their task successfully. Shortly after entering Vencarlo’s home, a young man approaches, and turns out to be a noble the group rescued during the initial riots following Eodred II’s death – Amin Jalento. He is a student of Vencarlo’s, and got trapped in Old Korvosa when the Quarantine was initiated, and was invited to stay with Vencarlo until it was lifted. He tells the group that he saw some strange comings and goings in the night, and a few strange meetings with a painter named Salvator Scream. After their last meeting, Vencarlo seemed upset, and shortly thereafter the Red Mantis came to the Academy and Amin was forced to flee before they set fire to the building. He’d been in hiding pretty much ever since, and Vencarlo seems to be missing.

The party helps Amin back to the mainland, then proceeds to look for the painter Salvator to ask what he may know of Neolandus’ whereabouts and the disappearance of Vencarlo. As they look around the house they find a lonely elf in a room talking to skulls. She seems quite excited to help, and the ladies’ men in the group start arguing over who gets to pursue her until they realize she is a follower of Zon-Kuthon. She isn’t shy about her religion, and doesn’t deny her ties to her Lord Zon-Kuthon. She doesn’t openly perform evil acts however, as she knows how to behave around good people. She tells them she has been here a couple days, finding what happened to Salvator, as it seems he was kidnapped out of his home by the self-proclaimed Emperor of Korvosa, a vile but charismatic man named Pilts Swastel. He rules Old Dock with a great amount of fear. The elf, who introduces herself as Laori, explains that she finds Salvator’s art particularly fascinating and wishes to speak with him about his inspiration, but doesn’t elaborate much more on the topic. She does however ask that she accompany the party in their pursuit of him.

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The Queen's Address
In which the Queen reveals her power

Death of sable co

The day of the address, you meet up and head over to Citadel Volshyenek. When you arrive, only one guard stands at the Citadel entrance, and none train in the large inner courtyard. Grau meets you to lead you to the meeting room. The halls of the Citadel are silent and empty, with refuse and trash scattered here and there, dust gathering in empty barracks, and an overall state of creeping neglect hanging like a pall over the place.

Once in the room, Grau leaves you to wait for Cressidia’s return, saying he has many duties to take care of. When you are alone, Zellara appears and indicates the Queen is about to arrive and asks if you are ready to begin. At your assent, the room transforms in a swirl of color, and the PCs are suddenly amidst the crowds near the front of the plaza watching the address. It seems that many citizens showed to hear what the Queen has to say.

After several more moments, Queen Ileosa arrives on stage with much pomp and ceremony. In attendance at the queen’s side are her bodyguard Sabina Merrin (clad in her breathtaking and intimidating suit of Gray Maiden armor), her new Castle Seneschal Togomor (an obese and sweaty man in voluminous red robes), the commander of the Korvosan Guard Cressidia Kroft, and the commandant of the Sable Company Marcus Endrin.

Queen Ileosa announces triumphantly that the plague has been defeated, yet unfortunately Korvosa remains wounded. She goes on to report that the Order of the Nail has showed its true colors and fled like cowards into Citadel Vraid. Worse, both the Korvosan Guard and the Sable Company have suffered terrible losses over the past weeks. Neither group is fully capable of continuing as Korvosa’s protectors, and thus, to shore up this fault, Queen Ileosa names her newly created order of Gray Maidens as the new protectors of Korvosa, appointing Sabina Merrin as the new General of Korvosa. As a ripple of concerned whispers spreads, Queen Ileosa continues her speech, saying that she has decided to dissolve the Sable Company and that the remaining marines will be folded into the Korvosan Guard. At this point, she asks Commandant Endrin to step forth to surrender his badge of office.

As Endrin does so, he trembles. He reaches for his badge, but instead of handing it over, he throws it at the queen, striking her in the cheek with it. Everyone (queen included) is shocked into paralysis for a few moments, long enough for Endrin to bellow out, “Your shameful reign ends now! Korvosa will be free again!” An instant later, his crossbow is in his hands, aimed at the still-shocked queen. Endrin pulls the trigger. His aim is true. The crossbow strikes Queen Ileosa in the temple.

Yet she does not fall.

With incredible speed, she regains her composure and yanks the bolt from her skull. Before the blood from the wound has time to run all the way down to her shoulder, she’s standing before Endrin. Her free hand whips out and seizes him by the throat, lifting him off the ground as she holds him up for all to see. An instant later, she buries Endrin’s own bolt between his eyes with a single powerful blow.

As Endrin’s lifeless body crumples to the ground and Ileosa imperiously shakes his blood from her hand, she cries out in a strong, clear voice—“This shall be the fate of all enemies of Korvosa! Mark well his death! It is only the first!” A moment later, Togomor steps forward, taking Ileosa’s hand and teleporting her back into the Castle. The resulting riot is being quelled quickly and brutally by the Grey Maidens as the images fade and you find yourselves back in the meeting room at Citadel Volshyenek, the silence almost as deafening as the crowds had been.

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The Conclusion of the Plague
Seven Days to the Grave

With the Cult of Urgathoa culled, the plague doctors unmasked, and Dr. Davaulus and Lady Andaisin dead, the party emerges from their trials heroically. With the notes on the plague from Davaulus, Rolth, and Ramoska, the PCs are able to help quickly find a cure to blood veil and save hundreds more lives.

The PC’s revelation that Andaisin hinted at the Queen’s involvement, coupled with what they already know, has made Cressidia and Marcus quite worried and cautious. They cannot comprehend that the Queen, however vain and unpleasant, could be the source of such evil, and they believe that no one else would easily believe it as well. No evidence was found within the temple or any of the accomplices’ notes to tie the evildoers to the Queen. It does not mean they cannot see the uncanny connections either, they just don’t know how they could legally gain any ground against her.

Cressidia and Marcus both agree to start their own investigations to try and dredge something up, but if the Queen was involved, she has covered her tracks well. The only people the crimes can be pinned on at this point were the Cult of Urgathoa (a very reasonable judgement, based on their love of death, undeath, and so forth.

Days later the party was crowned as heroes and given many gifts from locals, a speech by Marcus Thalassinus Endrin, the queen gives each person 5000 gp, and all is well for now….

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Into the Heart of Evil
Seven Days to the Grave

The next chamber our Heroes reveal is that of several large glass tubes containing what looks to be large dead creatures with horse skeleton heads and black wings. Only a few priests dwell here, with a hallway leading further down. The priests aren’t much of a match for the party, but before they are taken out they release the last living creature to take care of the interlopers. This turns out to be a Leukodaemon, a creature of pestilence. After a few close calls, the heroes dispatch the daemon and prepare to head further into the temple.

A long passageway finally opens up into the inner sanctuary of the temple. Here they find Lady Andaisin ready and waiting for them. A terrible and near-fatal battle ensues with the Lady Andaisin. The Heroes kill her finally, and as they search the room, they feel the wrath of a goddess imbue the fallen priestess with power. The fallen Andaisin rises again as a Daughter of Urgathoa, and the battle continues!

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Temple of Urgathoa
Seven Days to the Grave

Underneath the Hospice, the PCs make a shocking discovery: a secret temple dedicated to the goddess of undeath. They battle with undead, Priests, and Queen’s Physician. All while Reaper went to go get potions to help out.

The party looks around a bit and finds 8 Varisians being tested on. They release them and tell them not to go through the first set of double doors, but to go around.

Past a second set of double doors, they find a large room holding vats of pure blood veil for infecting the masses. They also find the bulk of the priests of Urgathoa, Plague Doctors, as well as Dr. Davaulus and their enemy Rolth ready for them. The Heroes, however, are also ready. The battle is a ferocious one. The zombies fall thanks to a strong channel energy and the Rangers bow. Davaulus’ bombs are too strong though and Majenko and Lucario Sparrow fall in battle via a fiery death. The barbarian is unconscious as is the druid. The Ranger and Inquisitor finish off Dr. Davaulus and Rolth is close to death and he begins to flee, but not without casting one last spell causing Reaper to lose huge amounts of Intelligence and Charisma. Rolth dimension doors out of there.

One room, however contained many strange devices, including an operating table with an unconscious Ruan. He is being experimented on by a strange looking fellow named Ramoska. Ramoska is a Nosferatu (vampire) from Ustalav, sent to Korvosa by his master to help the Cult of Urgathoa and another group with the spread of blood veil. He is more preoccupied with seeing how the Varisians who seem to be immune to blood veil could be used to find a cure for vampirism, a goal he is most interested in. When the PCs enter, the nosferatu was first most displeased with intruders, but recognized the threat the PCs must represent. He was most displeased in having to abandon his current hopeful project, but understoods and has them pay 2000 gp for the boy and he will be out of their hair. Having freed their friend, the PCs continue into the Temple, for they know they have yet to have seen the High Priestess….

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Hospice of the Blessed Maiden
Seven Days to the Grave

Our Heroes move in to investigate the hospice, and are met with immediate resistance by Grey Maidens and Plague Doctors. When all resistance on the main floor is neutralized.

The heroes made their way upstairs in the warehouse, where they find many varisians strapped to beds being experimented on. They are not showing signs of blood veil, and the heroes heal and release them. Then they find Dr. Davaulus’ office and sift through there looking for information regarding his operation here. There’s no sign of Davaulus himself.

They then rig the machine and ride it down not knowing what awaits them below…

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The Heroes Rest
Seven Days to the Grave

The heroes needed some more potions so they try to get a discount at a store the go to fairly often.
So they tried anything the owner wanted them to do…. drugs and sex was involved and prostitutes. Later they tell Deyanira Mirukova that her brother is still missing and she thanked them and moved on. The next day the party got a letter wanting to thank them and give them some reward for doing what they do. It was an ambush and only Euros was there to to the full blow. The rest of the party tries to save him and they almost all died. After that the party went door to door and seeing if they could help anybody. They meet Arundhati a wizard from the Academa and he paid them to help try out some new spells.

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Vanishing Virtuosos
Seven Days to the Grave

Deyanira Mirukova comes to the champions of Korvosa in search of help to find her missing brother, Ruan Mirukova. He went missing a few days ago when he was invited to play at a party in South Shore and he never came back. And when she went to Carowyn manor to investigate, all the curtains were drawn, and a strange smell was emanating from the front door. No one answered her hails, and she was just on her way to the Citadel to ask for help.

The PCs enter the house and find a massacre has taken place. All the partygoers are dead and were then reanimated and posed to continue partying as undead. A Harlequin was the one behind the massacre and Ruan can not be found in the house. After much time passes because they were playing a game of cat and mouse the party slays her in a quick fashion.

But they did find a man called Ausio Carowyn and he was able to tell the party all that he saw. Which entailed Jolistina killing everyone with blood veil arrows and turned them into zombies instantly. But last he saw of Ruan he was in the gallery when she attacked.

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Bottom of the Jeggare
Seven Days to the Grave

With the info that yelloweyes gave the party they decided it was about time they investigated the damn sunken ship.

The ship lies beneath nearly 80 feet of water, its masts shattered and hull split in two. The front portion of the ship broke away and landed awkwardly here, revealing two splintered decks inside. Its bowsprit shattered and decks filled with debris, the vessel bears an ominous moniker along its fire-scarred hull: Direption.

They encountered a shark in the ship and then moments later they met its master, Yvicca. After a long and almost deadly underwater battle Yvicca gets away from the group and now she is at large.

They search the cabins, and find one drowned man in long black robes, wearing a plague doctor’s mask and an unholy symbol of Urgathoa. They also find a small coffer as well as a small darkwood box. Opening the darkwood box on shore, it contains documents pertaining to the sale of the ship Direption to one R. Davaulus, and a list of cargo as ‘specimens’. The other coffer is a magical box known as a Death’s Head Coffer, which was found to contain several coins infected with blood veil.

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