Curse of the Crimson Throne

Temple of Urgathoa
Seven Days to the Grave

Underneath the Hospice, the PCs make a shocking discovery: a secret temple dedicated to the goddess of undeath. They battle with undead, Priests, and Queen’s Physician. All while Reaper went to go get potions to help out.

The party looks around a bit and finds 8 Varisians being tested on. They release them and tell them not to go through the first set of double doors, but to go around.

Past a second set of double doors, they find a large room holding vats of pure blood veil for infecting the masses. They also find the bulk of the priests of Urgathoa, Plague Doctors, as well as Dr. Davaulus and their enemy Rolth ready for them. The Heroes, however, are also ready. The battle is a ferocious one. The zombies fall thanks to a strong channel energy and the Rangers bow. Davaulus’ bombs are too strong though and Majenko and Lucario Sparrow fall in battle via a fiery death. The barbarian is unconscious as is the druid. The Ranger and Inquisitor finish off Dr. Davaulus and Rolth is close to death and he begins to flee, but not without casting one last spell causing Reaper to lose huge amounts of Intelligence and Charisma. Rolth dimension doors out of there.

One room, however contained many strange devices, including an operating table with an unconscious Ruan. He is being experimented on by a strange looking fellow named Ramoska. Ramoska is a Nosferatu (vampire) from Ustalav, sent to Korvosa by his master to help the Cult of Urgathoa and another group with the spread of blood veil. He is more preoccupied with seeing how the Varisians who seem to be immune to blood veil could be used to find a cure for vampirism, a goal he is most interested in. When the PCs enter, the nosferatu was first most displeased with intruders, but recognized the threat the PCs must represent. He was most displeased in having to abandon his current hopeful project, but understoods and has them pay 2000 gp for the boy and he will be out of their hair. Having freed their friend, the PCs continue into the Temple, for they know they have yet to have seen the High Priestess….

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Hospice of the Blessed Maiden
Seven Days to the Grave

Our Heroes move in to investigate the hospice, and are met with immediate resistance by Grey Maidens and Plague Doctors. When all resistance on the main floor is neutralized.

The heroes made their way upstairs in the warehouse, where they find many varisians strapped to beds being experimented on. They are not showing signs of blood veil, and the heroes heal and release them. Then they find Dr. Davaulus’ office and sift through there looking for information regarding his operation here. There’s no sign of Davaulus himself.

They then rig the machine and ride it down not knowing what awaits them below…

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The Heroes Rest
Seven Days to the Grave

The heroes needed some more potions so they try to get a discount at a store the go to fairly often.
So they tried anything the owner wanted them to do…. drugs and sex was involved and prostitutes. Later they tell Deyanira Mirukova that her brother is still missing and she thanked them and moved on. The next day the party got a letter wanting to thank them and give them some reward for doing what they do. It was an ambush and only Euros was there to to the full blow. The rest of the party tries to save him and they almost all died. After that the party went door to door and seeing if they could help anybody. They meet Arundhati a wizard from the Academa and he paid them to help try out some new spells.

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Vanishing Virtuosos
Seven Days to the Grave

Deyanira Mirukova comes to the champions of Korvosa in search of help to find her missing brother, Ruan Mirukova. He went missing a few days ago when he was invited to play at a party in South Shore and he never came back. And when she went to Carowyn manor to investigate, all the curtains were drawn, and a strange smell was emanating from the front door. No one answered her hails, and she was just on her way to the Citadel to ask for help.

The PCs enter the house and find a massacre has taken place. All the partygoers are dead and were then reanimated and posed to continue partying as undead. A Harlequin was the one behind the massacre and Ruan can not be found in the house. After much time passes because they were playing a game of cat and mouse the party slays her in a quick fashion.

But they did find a man called Ausio Carowyn and he was able to tell the party all that he saw. Which entailed Jolistina killing everyone with blood veil arrows and turned them into zombies instantly. But last he saw of Ruan he was in the gallery when she attacked.

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Bottom of the Jeggare
Seven Days to the Grave

With the info that yelloweyes gave the party they decided it was about time they investigated the damn sunken ship.

The ship lies beneath nearly 80 feet of water, its masts shattered and hull split in two. The front portion of the ship broke away and landed awkwardly here, revealing two splintered decks inside. Its bowsprit shattered and decks filled with debris, the vessel bears an ominous moniker along its fire-scarred hull: Direption.

They encountered a shark in the ship and then moments later they met its master, Yvicca. After a long and almost deadly underwater battle Yvicca gets away from the group and now she is at large.

They search the cabins, and find one drowned man in long black robes, wearing a plague doctor’s mask and an unholy symbol of Urgathoa. They also find a small coffer as well as a small darkwood box. Opening the darkwood box on shore, it contains documents pertaining to the sale of the ship Direption to one R. Davaulus, and a list of cargo as ‘specimens’. The other coffer is a magical box known as a Death’s Head Coffer, which was found to contain several coins infected with blood veil.

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Plague Rats
Seven Days to the Grave

They are approached by an aged woman with yellow eyes who introduces herself as Eries. She tells you she is friends with the local wererat population, but that a particular wererat is using the plague as an excuse to wage war on Korvosa. The wererat, Girrigz, is inciting younger wererats to his cause, and she fears they will incite grave repercussions on their population. She asks the PCs to confront Girrigz, talk him down if possible, but if he fights them, to try to spare the other rats.

They walk into the sewer and make their way down a tunnel only to be ambushed by a goblin warband. Once they get rid of them Euros start to experiment on them and some help him out wasting a lot of time. And then so gang make a trip to the sewers tries to mug them but fail. Once the reach the Wererat den the promptly beat the wererats with some easy. However Girrigz Ripperclaws seem to give our players a run for their money.

Eries thanks the PCs and offers information she thinks may help in solving the mystery of the plague. She leads them to the riverfront where she says her rats saw a ship being sunk the other night. After it sank, many small boxes floated to the surface. They opened one and it contained a few coins and a dead rat. The coins smelled wrong so they closed the box and abandoned it, but she can help pinpoint the location of the derelict ship and get access to some potions of water breathing.

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The Color of Death
Seven Days to the Grave

Ishani asks the PCs to investigate the claims of a woman named Vendra who is selling a supposed ‘cure’ for blood veil. The PCs go to her shop during the night,and processed to break in and find anything they can that deals with the “cure”. However, they made to much noise and the two Lavender Thugs tried to stop them, but the party processed to beat them. Also moments before Reaper was stalking a guard and that lead him to a river where the guard was getting water. Saint End found Vendra’s room and then her secret lab and she was promptly arrested. As she was brought back it was all reviled to be faked river water and a few mixed perfumes.

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The Hungry Dead
Seven Days to the Grave

Cressidia hears a disturbing rumor that some of the plague carters are not carting their dead to the Grey District, instead dumping their bodies somewhere in Old Korvosa. She asks the PCs to investigate the rumor, and correct the issue. Turned out they were dumping bodies in a place called Racker’s Alley. The PCs decided to wait to catch the carters red handed. They arrived at dark, and when the carters showed up, they were unexpectedly attacked by vampire spawn! Almost defeated the party was able to stave off the four vampires but Euros was under their command and needed to be tied down. When they returned they had wooden stakes at the ready. And they in unison stabbed three out of four of the vampire spawns. And they fought the last one off and killed them all.

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Outbreak
Seven Days to the Grave

As the PCs move through North Point escorting Trinia, an aggressive beggar stumbles up to them, hacking and wheezing, a splotchy red rash and blisters the size of ripe grapes covering his face and arms as he pleads for coins to buy food and medicine. PCs who keep alert for other signs of the disease as they travel through Korvosa can make DC 15 Spot checks to notice at least five other individuals—beggars, common folk, and even a merchant—who display familiar fiery rashes.

The a few days after escorting Trinia out of the city, an acolyte from the Grand Vault approaches the PCs telling them that Vaultkeeper Dhatri requests an audience with them at the temple. When they arrive, there is a throng of dozens of people, many of whom show the familiar fiery rashes of this new sickness. The party shoves their way through. When the party meets with Ishani, he tells them that since the day they saw Brienna, people have been showing up sick, even some of the Bankers who have no dealings with the sick. He believes this is the beginning of a bigger problem, and asks for an introduction to the Korvosan Guard (as well as safe escort) so he may begin pooling divine resources to battle this disease.

The PCs agree and make their way to Citadel Volshyenek, only to find that the Guard is already in motion. In addition to the Guard is the presence of a new military group, backed by the Queen herself, called the Grey Maidens. These women in full plate with blank face masks are being tasked with coordinating the Guardsmen as well as a contingent of eerily dressed Plague Doctors, hastily brought in from Cheliax and other areas. Following a speech from Cressida, the PCs gain access to the talks of what is going on currently, and to discuss how to move forward with fighting the outbreak. Cressida tells our heroes that she will let them know where she needs them to help as the need arises.

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Damsels in Distress
Seven Days to the Grave

The next morning at Bard’s End, they find they have a cryptic note left for them from Vencarlo Orsini, asking them to come visit him at his academy. They go to Old Korvosa and are ushered inside the Academy by a serious looking Vencarlo, who reveals he has an important yet secretive task for the PCs. It becomes obvious what the nature of the task is as he reveals the presence of the fugitive Trinia Sabor and her look alike.

Vencarlo explains that the night of the excitement, he had just arrived home when the scoundrel Blackjack and a startled Miss Sabor arrived on his doorstep. He admits he has aided Blackjack in the past, and hadn’t seen the rogue in years, but agreed to hide Trinia all the same. She’s been hidden out in his academy ever since, but the time has come to smuggle her out of the city. Vencarlo fears he is being watched for his public admonishments of the monarchy, and asks the PCs to get the disguised woman to the edge of town. The PCs have no trouble getting her out of the city, where she has directions to a safe location in another town thanks to Vencarlo. The fencing master has opted to go to ground, hinting of another matter he must attend to. He says not to try to find him, but that he will contact them when the time is right.

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