Curse of the Crimson Throne

Recap part Deux

Of to the Emperor’s Palace where death and violence was non-stop. Pilts Swastel had taken over most of east Old Kovorsa with the help of some gangs after it was quarantined by the Queen. Pilts’ face was ridden with blood-veil and pimple scars. Growing mad he decide it was time to overthrow the Arkona’s and that bitch of a Queen. This lead to him grabbing everything in his sight and claiming it as his, even with people. This is how Salvator Scream ended up in his palace of death. His painting were things of gruesome beauty and the Emperor want that.

Walking through all the gangs and mobs the party pushes through to the palace with some slight trouble. In the mist of fighting the Emperor’s mobs, the Emperor himself calls upon the party to congratulate them on their splendid display of killing.

The party takes this as their chance to talk with him and see if they can find Salvator. While the Emperor commemorates them call what they did on the field of battle a glorious art form “with the crimson red blood as their paint and the floor as their canvas.” He also said he will give the party one thing as a gift. When they ask for Mr. Scream the Emperor says fine only if you can beat us in blood pig. (An Awful fucking game he made up… sooooo dumb)

The party barely manages to win and the Emperor is not to happy about that but he gives them what they want.

They question Scream and say he will tell the everything only if they kill that crazed man. Which they proceed to do. They slay just about everyone until Rolth showed and killed one of them. He warned them about what will come if they dont leave him to his research. Then he left while leaving them a little gift (a flesh golem).

Salvator tells the party everything “Salvator explains his relationship with Neolandus Kalepopolis, going on to describe how the man showed up at his home, desperate, bloodied, and poisoned, early on the morning Eodred II died. Neolandus was delirious, but managed to convey to Salvator that he needed a place to hide. Salvator nursed him back to health, whereupon Neolandus confided in him that Queen Ileosa had murdered her husband, and that she’d entered an alliance
with the Red Mantis. They were the ones who tried to assassinate Neolandus, and his escape was as much luck as anything. Worse, Neolandus said that there was something about Queen Ileosa that wasn’t quite right— that she’d changed recently. Grown “worse,” whatever that meant. Neloandus refused to divulge more to Salvator,
saying that “the less he knew, the safer he’d be,” and that the seneschal needed more time to think things through and do some research before he decided on the proper
course of action. Yet an artist’s simple home is not a secure hideout— both Neolandus and Salvator knew this. Salvator had connections with the Arkonas (they were one of his greatest patrons), and when he suggested that Neolandus seek
them out for asylum, the seneschal begrudgingly agreed. Salvator escorted his friend up to the Arkona Palace late one night, just a few days before the quarantine occurred,
and hasn’t seen his friend since. Salvator says that the Arkonas seemed friendly enough,
and at the time he felt they could be trusted to hide Neolandus from the queen. The artist even offers up the fact that they haven’t given him up yet as proof that they were the best choice at the time. Yet after his meetings with Vencarlo, who revealed to Salvator his theories that the Arkonas were more criminal-minded than Salvator suspected, the artist has come to believe that he might have just traded his friend’s danger for a different one. He suspects that Vencarlo might have tried to infiltrate Palace Arkona to find out more, and if told that he’s gone missing too, the artist grows pale before begging the PCs to find them both. “Korvosa’s not a safe place for them—they need to escape the city!” he cries. “Myself too. And you as well!””

And of they went to the Arkona Fort to save Vencarlos Orisini and Neolandus Kalepopolis.

A Recap of what happened before our 5 MONTH BREAK
(Holy shit its been a while)

Water. Earth. Fire. Air. Long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation ATTACKED…… wait wrong story

Okay so you lot (Dobbie, Euros, Hamtara, and Reaper’s sister,) fled to Old Korvosa after Queen Ileosa Arabasti the first of her name and protector of the seven realms sent a bounty on your heads and demanded your beheading for the injustices committed during the plague. Many said that the rumors we falsehoods meant to slander the greatest heroes Korvsa had ever had since Blackjack popped up. However, many began to believe the propaganda after the incident that took place during the Queen’s speech. The very same incident that took Marcus Thalassinus Endrin’s life where he failed to assassinate the Queen.

Leaving Korvsa was no easy task for your group as it took Reaper’s and Saint End’s dear life in the “Cleansing”, as some are calling it now.

Luckily Cressida Kroft helped sneak the group out and gaving you what little supplies she could spare. Vencarlos Orisini had also left a note warning you of a grave secret he has uncovered on the Queen and he needs to speak with the party at once. And with that news the party made its trek to Old Korvosa, unwary of the trials ahead.

First was Vencarlos’ house which was being watched by the assassin cult Red Mantis for who knows what reasons. Perhaps they where there to make sure a certain secret would go unheard. Beatrix was murdered in cold blood right away showing that these assassins were not going to go down easily. Amin Jalento a student of Vencarlos helped point them in the right direction and told them the last person seen with Vencarlos was.

Death befell the party at every corner of Old Korvosa. Next was the Emperor’s Palace. Of course the party hired another ranger and a fighter before entering the place as they were advised by Laori Vaus to do so (the extra muscle would be needed). Laori told them that in order to find Vencarlos they would need to find Salvator Scream.


The Emperor's Palaces

As the group, plus a sadistic cleric of Zon-Kuthon, enters Old Dock, they see the terror and oppression that has occurred there under Pilts’ ‘rule’. Bodies of beaten and tortured people are laid out for all to see, and Laori comments on the lack of skill in their torture techniques. It isn’t long, however, until the group runs into a patrol of Pilts’ army. They are pretty full of themselves and do not comprehend the danger of a paladin, and therefore do not back down to his intimidation. A fight ensues and all but the leader is quickly dispatched. The leader is coerced into leading them to Pilts’ palace, which he does, and the heroes are granted an audience with the douche. Favoring diplomacy this time, the heroes try to seek audience with Salvator without violence. Pilts suggests they entertain him first in order to gain an audience. The entertainment is in the form of a violent game called blood pig. Much later they run out of pigs and the Emperor lets them see his painter.

When they meet Salvator he pleads the party to kill the Emperor and he will tell them everything. Fighting ensues and after a long time the Emperor falls and all his guards leave. But Rolth is he and he tries to kill The Nameless Sword in a pit. He soon realizes he is out matched so he leaves a Flesh Golem to kill them and a present for the swordsman. His son.

They finish the fight with the death of a Ranger they meet and they ask Salvator what he knows. In their best interest they know they must go to the Arkona Palace.

Into Old Korvosa

After witnessing second-hand the Queen’s murderous address, and then receiving a harrowing reading from Zellara, our heroes meet with Cressidia Kroft. After some time to herself, she enters the room with the group red-eyed but composed and carrying a small box. She had been looking ragged in the past weeks helping keep order after the plague – now she looks positively haggard. She tells them of her fears of going against the queen, and asks for their help yet again in finding a way to stop her that won’t destroy the Korvosan Guard. Cressidia received a note from their friend Vencarlo quarantined in Old Korvosa. He mentions something of importance regarding the queen, and asks that the heroes come to his home there so they can help him. They tie up any loose ends in town, and head out there to see what’s up.

When they arrive in Old Korvosa, they find that Orsini Academy has been burned to the ground. At his home Vencarlo doesn’t seem to be there, but the fires are still burning. The party walks into a Red Mantis ambush but are able to subdue their opponents; however they suffer the lost of a new party member in this fight. It seems that the Red Mantis were hired to kill him, and have yet to complete their task successfully. Shortly after entering Vencarlo’s home, a young man approaches, and turns out to be a noble the group rescued during the initial riots following Eodred II’s death – Amin Jalento. He is a student of Vencarlo’s, and got trapped in Old Korvosa when the Quarantine was initiated, and was invited to stay with Vencarlo until it was lifted. He tells the group that he saw some strange comings and goings in the night, and a few strange meetings with a painter named Salvator Scream. After their last meeting, Vencarlo seemed upset, and shortly thereafter the Red Mantis came to the Academy and Amin was forced to flee before they set fire to the building. He’d been in hiding pretty much ever since, and Vencarlo seems to be missing.

The party helps Amin back to the mainland, then proceeds to look for the painter Salvator to ask what he may know of Neolandus’ whereabouts and the disappearance of Vencarlo. As they look around the house they find a lonely elf in a room talking to skulls. She seems quite excited to help, and the ladies’ men in the group start arguing over who gets to pursue her until they realize she is a follower of Zon-Kuthon. She isn’t shy about her religion, and doesn’t deny her ties to her Lord Zon-Kuthon. She doesn’t openly perform evil acts however, as she knows how to behave around good people. She tells them she has been here a couple days, finding what happened to Salvator, as it seems he was kidnapped out of his home by the self-proclaimed Emperor of Korvosa, a vile but charismatic man named Pilts Swastel. He rules Old Dock with a great amount of fear. The elf, who introduces herself as Laori, explains that she finds Salvator’s art particularly fascinating and wishes to speak with him about his inspiration, but doesn’t elaborate much more on the topic. She does however ask that she accompany the party in their pursuit of him.

The Queen's Address
In which the Queen reveals her power

Death of sable co

The day of the address, you meet up and head over to Citadel Volshyenek. When you arrive, only one guard stands at the Citadel entrance, and none train in the large inner courtyard. Grau meets you to lead you to the meeting room. The halls of the Citadel are silent and empty, with refuse and trash scattered here and there, dust gathering in empty barracks, and an overall state of creeping neglect hanging like a pall over the place.

Once in the room, Grau leaves you to wait for Cressidia’s return, saying he has many duties to take care of. When you are alone, Zellara appears and indicates the Queen is about to arrive and asks if you are ready to begin. At your assent, the room transforms in a swirl of color, and the PCs are suddenly amidst the crowds near the front of the plaza watching the address. It seems that many citizens showed to hear what the Queen has to say.

After several more moments, Queen Ileosa arrives on stage with much pomp and ceremony. In attendance at the queen’s side are her bodyguard Sabina Merrin (clad in her breathtaking and intimidating suit of Gray Maiden armor), her new Castle Seneschal Togomor (an obese and sweaty man in voluminous red robes), the commander of the Korvosan Guard Cressidia Kroft, and the commandant of the Sable Company Marcus Endrin.

Queen Ileosa announces triumphantly that the plague has been defeated, yet unfortunately Korvosa remains wounded. She goes on to report that the Order of the Nail has showed its true colors and fled like cowards into Citadel Vraid. Worse, both the Korvosan Guard and the Sable Company have suffered terrible losses over the past weeks. Neither group is fully capable of continuing as Korvosa’s protectors, and thus, to shore up this fault, Queen Ileosa names her newly created order of Gray Maidens as the new protectors of Korvosa, appointing Sabina Merrin as the new General of Korvosa. As a ripple of concerned whispers spreads, Queen Ileosa continues her speech, saying that she has decided to dissolve the Sable Company and that the remaining marines will be folded into the Korvosan Guard. At this point, she asks Commandant Endrin to step forth to surrender his badge of office.

As Endrin does so, he trembles. He reaches for his badge, but instead of handing it over, he throws it at the queen, striking her in the cheek with it. Everyone (queen included) is shocked into paralysis for a few moments, long enough for Endrin to bellow out, “Your shameful reign ends now! Korvosa will be free again!” An instant later, his crossbow is in his hands, aimed at the still-shocked queen. Endrin pulls the trigger. His aim is true. The crossbow strikes Queen Ileosa in the temple.

Yet she does not fall.

With incredible speed, she regains her composure and yanks the bolt from her skull. Before the blood from the wound has time to run all the way down to her shoulder, she’s standing before Endrin. Her free hand whips out and seizes him by the throat, lifting him off the ground as she holds him up for all to see. An instant later, she buries Endrin’s own bolt between his eyes with a single powerful blow.

As Endrin’s lifeless body crumples to the ground and Ileosa imperiously shakes his blood from her hand, she cries out in a strong, clear voice—“This shall be the fate of all enemies of Korvosa! Mark well his death! It is only the first!” A moment later, Togomor steps forward, taking Ileosa’s hand and teleporting her back into the Castle. The resulting riot is being quelled quickly and brutally by the Grey Maidens as the images fade and you find yourselves back in the meeting room at Citadel Volshyenek, the silence almost as deafening as the crowds had been.

The Conclusion of the Plague
Seven Days to the Grave

With the Cult of Urgathoa culled, the plague doctors unmasked, and Dr. Davaulus and Lady Andaisin dead, the party emerges from their trials heroically. With the notes on the plague from Davaulus, Rolth, and Ramoska, the PCs are able to help quickly find a cure to blood veil and save hundreds more lives.

The PC’s revelation that Andaisin hinted at the Queen’s involvement, coupled with what they already know, has made Cressidia and Marcus quite worried and cautious. They cannot comprehend that the Queen, however vain and unpleasant, could be the source of such evil, and they believe that no one else would easily believe it as well. No evidence was found within the temple or any of the accomplices’ notes to tie the evildoers to the Queen. It does not mean they cannot see the uncanny connections either, they just don’t know how they could legally gain any ground against her.

Cressidia and Marcus both agree to start their own investigations to try and dredge something up, but if the Queen was involved, she has covered her tracks well. The only people the crimes can be pinned on at this point were the Cult of Urgathoa (a very reasonable judgement, based on their love of death, undeath, and so forth.

Days later the party was crowned as heroes and given many gifts from locals, a speech by Marcus Thalassinus Endrin, the queen gives each person 5000 gp, and all is well for now….

Into the Heart of Evil
Seven Days to the Grave

The next chamber our Heroes reveal is that of several large glass tubes containing what looks to be large dead creatures with horse skeleton heads and black wings. Only a few priests dwell here, with a hallway leading further down. The priests aren’t much of a match for the party, but before they are taken out they release the last living creature to take care of the interlopers. This turns out to be a Leukodaemon, a creature of pestilence. After a few close calls, the heroes dispatch the daemon and prepare to head further into the temple.

A long passageway finally opens up into the inner sanctuary of the temple. Here they find Lady Andaisin ready and waiting for them. A terrible and near-fatal battle ensues with the Lady Andaisin. The Heroes kill her finally, and as they search the room, they feel the wrath of a goddess imbue the fallen priestess with power. The fallen Andaisin rises again as a Daughter of Urgathoa, and the battle continues!

Temple of Urgathoa
Seven Days to the Grave

Underneath the Hospice, the PCs make a shocking discovery: a secret temple dedicated to the goddess of undeath. They battle with undead, Priests, and Queen’s Physician. All while Reaper went to go get potions to help out.

The party looks around a bit and finds 8 Varisians being tested on. They release them and tell them not to go through the first set of double doors, but to go around.

Past a second set of double doors, they find a large room holding vats of pure blood veil for infecting the masses. They also find the bulk of the priests of Urgathoa, Plague Doctors, as well as Dr. Davaulus and their enemy Rolth ready for them. The Heroes, however, are also ready. The battle is a ferocious one. The zombies fall thanks to a strong channel energy and the Rangers bow. Davaulus’ bombs are too strong though and Majenko and Lucario Sparrow fall in battle via a fiery death. The barbarian is unconscious as is the druid. The Ranger and Inquisitor finish off Dr. Davaulus and Rolth is close to death and he begins to flee, but not without casting one last spell causing Reaper to lose huge amounts of Intelligence and Charisma. Rolth dimension doors out of there.

One room, however contained many strange devices, including an operating table with an unconscious Ruan. He is being experimented on by a strange looking fellow named Ramoska. Ramoska is a Nosferatu (vampire) from Ustalav, sent to Korvosa by his master to help the Cult of Urgathoa and another group with the spread of blood veil. He is more preoccupied with seeing how the Varisians who seem to be immune to blood veil could be used to find a cure for vampirism, a goal he is most interested in. When the PCs enter, the nosferatu was first most displeased with intruders, but recognized the threat the PCs must represent. He was most displeased in having to abandon his current hopeful project, but understoods and has them pay 2000 gp for the boy and he will be out of their hair. Having freed their friend, the PCs continue into the Temple, for they know they have yet to have seen the High Priestess….

Hospice of the Blessed Maiden
Seven Days to the Grave

Our Heroes move in to investigate the hospice, and are met with immediate resistance by Grey Maidens and Plague Doctors. When all resistance on the main floor is neutralized.

The heroes made their way upstairs in the warehouse, where they find many varisians strapped to beds being experimented on. They are not showing signs of blood veil, and the heroes heal and release them. Then they find Dr. Davaulus’ office and sift through there looking for information regarding his operation here. There’s no sign of Davaulus himself.

They then rig the machine and ride it down not knowing what awaits them below…

The Heroes Rest
Seven Days to the Grave

The heroes needed some more potions so they try to get a discount at a store the go to fairly often.
So they tried anything the owner wanted them to do…. drugs and sex was involved and prostitutes. Later they tell Deyanira Mirukova that her brother is still missing and she thanked them and moved on. The next day the party got a letter wanting to thank them and give them some reward for doing what they do. It was an ambush and only Euros was there to to the full blow. The rest of the party tries to save him and they almost all died. After that the party went door to door and seeing if they could help anybody. They meet Arundhati a wizard from the Academa and he paid them to help try out some new spells.


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